**contents**
- [[#**Topology**|**Topology**]]: shape, manifold, dimension
- [[#**Analysis**|**Analysis**]]: infinity, continuum, maps
- [[#**Algebraic structure** - abstraction of pattern, regularity, relation|**Algebraic structure** - abstraction of pattern, regularity, relation]]: abstraction, structure, inference
- modeling: model, automata, science
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Theory proved are as follows
- there are infinite number of shapes (infinite family argument: systemic process of churning out descendant)
- continuous >> infinity (diagonal indexing technique)
- every complete-information game without luck is "solvable."
- 1+1 = 2
Quotes
## **Topology**
- two shapes are the same if you can turn one into the other by stretching and squeezing, without any ripping or gluing
- The circle (aka S one) and the infinite line (named R one) are the only manifolds in the first dimension.
- shape is called a manifold if it has no special points: no end-points, no crossing-points, no edge-points, no branching-points (corresponding open set from manifold to euclidean space)
## **Analysis**
- analysis deals with infinity and continuum the way jouranlist deal with vowels and consonants
- abstraction (reduction - the same are the same): get the general concept of flow without committing to any particular flowing substance
- flowing substance inside a rigid container has a fixed point
- maps are used to analyze projection, transformation, dynamic changes, geometric curves, physical system states
## **Algebraic structure** - abstraction of pattern, regularity, relation
- every symbol is a general placeholder for an infinite cast of possible replacements.
- form? What makes this structured world, with the partner-things, qualitatively different from a collection of unrelated objects?
- abstract algebra's big idea is that math is complicated version of basic partner world
- isomorphic: two structure with the same structure
- categories of structure—fields, rings, groups, loops, graphs, lattices, orderings, semigroups, groupoids, monoids, magmas, modules, and then a whole bunch that we just lazily call algebras.
- structure examples: set(simplest structure), graph(set with additional structure), game/predator-prey tree,
- symmetry types: flip, rotational, transitional, dilational
- **Reduction**; all arithmetic relation could be reduced to axiom system with five statements: 1) zero is a number 2) if x is a number, the successor of x is a number, 3) zero is not the successor of the number, 4) two numbers with the same successor are the same number 5) if a set S contains zero and S contains the successor of every number in S, then S contains every number
* Godel proved "every possible model of arithmetic is imcomplete", "no formal system of proof can prove all mathematical truths"
## math philosophy types:
- platonism - mathematical objects really exist in some "platonic realm"
- intuitionism -math is an extension of human intuition and reasoning
- logicism - math is an extension of logic, which is objective and universal
- empiricism - math is just like science: it must be tested to be believed
- formalism - math is a game of symbolic manipulation with no deeper meaning
- conventionalism - math is the set of agreed-upon truths within the math community
- We're not inventing math to fit our world—we're discovering what math is out there, and then later realizing that our world happens to look exactly like it