## steady state predictions
firm dynamics
steady state for a mass
performance differences (some firms are more profitable than others)
di
managerial practice aren't easy to observe but (org capital improves,) -> management has causal impact on profitability
leaders and individuals matter (x=1 vs 0); manager is at the center of the model
in terms of modeling (mechanical; how you write apply paper, not relevant with the real words)
- no surprising (luck in )
- solve for (single agent model stacked together) -> incorporate strategic
- useful for empirical; unify lots of theoretical works
- broad knowledge of literature
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intuitive game theory
building routines: learning, cooperation,
## chassang (2010)
- exploration and exploitation phase
- value of collaboration grows and parties build a common understanding of their environment
### simplified
- symmetric information
- principal and agent interact repeatedly
- choose routine (d=0) or experiment (d=1)
- if d=1: agent chooses private effort e in 0 or 1
- p is probability of improving sate (pde)
- rule out money btw employer and employee
- Levin, nothing interesting happens on path
- only exert effort if the agent thinks gurantee is better
- firing must happen on path
- if you tell her you'll never fire her, then she'll never work hard
- fire or not given agent's past is computationally hard
- IF FIRING HAPPENS, IT SHOULD HAPPEN IMMEDIATELY
- effort is not observable (only know whether probability is high or not - tradeoff ; cost of doing vs ) -
- ⭐️trying to build equilirium where agent will exert effort⭐️ ()
- even ; cost of having to fire a hard working person -
- the higher value of relation (AS THE COMPANY MATURES), the less incentive you have to experiment (Chassang) VS tomorrow paper: the opposite
- persistence to performance difference (PPD)
- if you have money, you'd never fire agent -> loose the intuition
- 💰do i put money(so powerful; model become stationary) or not in the money (no firing) -> DON'T HAVE STH IN BETWEEN (wealth constraints)
- if R_t = b, not to experiment,
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- implementability of experimentation policies
sum across domain,
because of the inequality, there will be interdependancy,
breakthrough in domain 1, our relation; pool incentive accros domain,
no loss in pooling from every domain (defect, punish in every domain)
project never expire,
average of the project should be sufficiently higher (deteriorate; )
explore until we find "v not", don't know what you don't know - become confident,
- exploitation phase is harder to sustain as outcome if fixed (clear winner and loser) WHEREAS exploration phase people all have they will be the winner
- you can't characterize it
- what i can do today -> what i can do tmr
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charlie - just as you want me to be happy, i want you to be happy, and that was motivation behind trying to add operational piece
i wish to have